ZxdgToplevelV6.setFullscreen

set the window as fullscreen on a monitor

Make the surface fullscreen.

You can specify an output that you would prefer to be fullscreen. If this value is NULL, it's up to the compositor to choose which display will be used to map this surface.

If the surface doesn't cover the whole output, the compositor will position the surface in the center of the output and compensate with black borders filling the rest of the output.

class ZxdgToplevelV6
void
setFullscreen
(
WlOutput output
)

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