ZxdgSurfaceV6.setWindowGeometry

set the new window geometry

The window geometry of a surface is its "visible bounds" from the user's perspective. Client-side decorations often have invisible portions like drop-shadows which should be ignored for the purposes of aligning, placing and constraining windows.

The window geometry is double buffered, and will be applied at the time wl_surface.commit of the corresponding wl_surface is called.

Once the window geometry of the surface is set, it is not possible to unset it, and it will remain the same until set_window_geometry is called again, even if a new subsurface or buffer is attached.

If never set, the value is the full bounds of the surface, including any subsurfaces. This updates dynamically on every commit. This unset is meant for extremely simple clients.

The arguments are given in the surface-local coordinate space of the wl_surface associated with this xdg_surface.

The width and height must be greater than zero. Setting an invalid size will raise an error. When applied, the effective window geometry will be the set window geometry clamped to the bounding rectangle of the combined geometry of the surface of the xdg_surface and the associated subsurfaces.

class ZxdgSurfaceV6
void
setWindowGeometry
(
int x
,
int y
,
int width
,
int height
)

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